
Made as a solo project
Made using Torque Game Builder v1.6
This game was made as a first project in TC 445, Introduction to Game Design, and was my first Torque project. The objective of the assignment was to modify some basic breakout game, I modified mine by replacing the graphics, adding out of game menus, and providing custom music which I made using Mario Paint Composer.

Colbert's Magical Punching WHAT!? Adventure
Made using C# with the DirectX managed layer
This was the product of a 48 hour Game Jam held at the University of Michigan, and while the total number of entries escape me (perhaps around 13?) our entry took fifth. The theme (if not already obvious) was simply Steven Colbert, and while this seemed odd at first it produced some surprisingly fun results. Some issues still plague the application itself, and I personally think our design was just too ambitious for 48 hours, but overall it was a fun experience. On a side note the first place team was also from Michigan State University.