
Made using HGE for a windows framework, OpenGL for a graphics system.
Made for CSE 472, Computer Graphics, as a final project, this isn't so much a game as a test of whether or not we could use a 2d game framework (HGE) to make a 3D OpenGL based project, and in the process learn a little about 3D game programming. Originally we meant to take it a bit further, but time is the currency of student life, and during our later years of college we proved to be slightly more poor than we had at first thought.

Made using Torque Game Builder v1.72
This was made as a final project for TC 445, Introduction to Game Design. While we did not take first place, I still felt we put forth a good effort, and our repeat artists Marie Lazar put in an even better performance than our last game (see Galactalvania).

Made as a solo project
Made using XHTML 1.0, JavaScript, CSS 2.1, and Flash
For my Adobe Flash development class, TC 446, we were assigned a site to make throughout the semester to host our projects. Nothing complicated, this site basically acts as a container for all of the various flash projects I made for the class.

Made using Torque Game Builder v1.71
This was made as a second project in TC 445, Introduction to Game Design. In this assignment we had to choose either a shooter or a platformer (we chose the later) to make, and we had several weeks to do so. In the end our game ended up being voted best, and I'd have to lay the credit at the feet of our artist, Marie Lazar.

Made this as a nice virtual Valentine's day card for my fiance, and used it to learn how I'd go about setting up an application using GLUT.